Precomputed Atmospheric Scattering

نویسندگان
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Precomputed Atmospheric Scattering

We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering into account. Our method reproduces many effects of the scattering of light, such as the daylight and twilight sky color and aerial perspective for all view and light directions, or the Earth and mountain shadows (light...

متن کامل

Rendering Discrete Random Media Using Precomputed Scattering Solutions

This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard radiative transport, because it can be applied to media that are made up of closely packed scatterers. A new approach to rendering these media is introduced, based on precomput...

متن کامل

The Precomputed Branch Architecture

Accurate instruction fetch and branch prediction is increasingly important on today’s superscalar architectures. Fetch prediction is the process of determining the next instruction to request from the memory subsystem. Branch prediction is the process of predicting the likely out-come of branch instructions. A branch target buffer (BTB) is often used to provide target addresses for taken branch...

متن کامل

Scalable Precomputed Search Trees

The traditional A*-search method builds a search tree of potential solution paths during runtime. An alternative approach is to compute this search tree in advance, and then use it during runtime to efficiently find a solution. Recent work has shown the potential for this idea of precomputation. However, these previous methods do not scale to the memory and time needed for precomputing trees of...

متن کامل

Sampling Precomputed Volumetric Lighting

Precomputing volumetric lighting allows realistic mutual shadowing and reflections between objects with little run-time cost: for example, using an irradiance volume the shadows and reflections due to a static scene can be precomputed into a 3D grid and this grid can be used to shade moving objects at run-time. However, a rather low spatial resolution has to be used to keep the memory requireme...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Computer Graphics Forum

سال: 2008

ISSN: 0167-7055,1467-8659

DOI: 10.1111/j.1467-8659.2008.01245.x